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"V-MODA"

  This is a 3D model I created in Ringling College of Art and Design during the Junior Spring 2021 semester in Virtual Reality major. I modelled the V-MODA headphone with Autodesk Maya, baked details on normal maps in Substance Painter, and created materials in Unreal Engine 4.

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  This project covers essential skills needed for hard surface modelling, and soft surface modelling. The materials also presents the application of channel packing, compression conversion in Unreal Engine 4.

"V-MODA": Text
"V-MODA": Work
"V-MODA": Pro Gallery

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