My CV
Achievements and Experience
January 2023Â - Present
VR Director & Developer
· Directed the development of an indie VR game demo in communication and tasks assignments with college students and graduates from visual development teams and 3D teams
· Prototyped the core mechanism of gameplay and created tools for artists to utilize and compress assets under studio’s technical standards for VR optimization
· Developed tools for Unreal Engine and Maya in Editor Utility Widget and Python, aiding 3D artists in asset management and export support
August 2023Â - May 2024
VR Developer
· Created a VR Third-Person Fighting Game with Environment Art & Metahuman Character.
· Created Demos of VR Prototypes of Horror Games.
May 2023Â - August 2023
Material Visualization Intern
· Created complete Unreal Engine Cadillac Lyriq configurator independently with provided car data, and purchased plugins, for internal presentation of preset color, material, and finishes.
· Developed Cadillac-aesthetic UI and customization plugin for the configurator, allowing Cadillac Color, Material, Finishes designers to create new combinations of design options for potential internal creation use.
January 2023Â - May 2023
Technical Designer
· Created Prototype of A VR Third-Person Fighting Game with Navigation, Locomotion, Combat System, and Enemy AI.
· Built Tech Art Tools Covering Material, UE Assets, UE Actors, Procedural Generation, Maya Python. and Optimization.
August 2022Â - December 2022
Game Artist
· Created 3D assets for a biome environment with Autodesk Maya, Zbrush, Substance Painter and Designer in 3D Course
· Built an exploration game with lighting, animation, VFX, and audio designs on Unreal Engine 4 in Game Design Course
January 2022 - May 2022
Game Artist
· Created 3D assets for a dungeon environment with Autodesk Maya, Zbrush, Substance Painter and Designer in 3D Course
· Built an adventure game with lighting, combat system, and audio designs on Unreal Engine 4 in Programming Course
August 2021Â - December 2021
Game Artist
· Created 3D assets for a warehouse-converted office environment through Autodesk Maya in 3D for Game Art Course
· Built an exploration game with lighting, animation, cutscenes, and audio designs on Unreal Engine 4 in Game Design Course
August 2020 - December 2020
Environment Artist
· Created 3D assets for an underground subway environment through Autodesk Maya in 3D for Game Art Course
· Built an exploration game with assets made by class through Unreal Engine 4 in Game Design Course
June 2018 - January 2019
Game Designer
· Self-taught Blender to basic 3D modelling, material editing, and photo rendering
· Designed independently a parkour game through Blender and Unity3d
December 2017 - January 2018
Game Developer
· Studied basic manipulations in Unity3D such as importing resources, implementing scripts, packaging, etc.
· Learned some C# language that functions as character movement, object destruction, patrolling AI, etc.
· Developed one 3D video game, and one VR shooting game with free online models and textures through Unity3d
Fuzhou Jiang
"Isaac"

+ (86) 13601578080Â Â + (1) 9414020332
fjiang@c.ringling.edu  isaacfzjiang@gmail.com